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Thread Statistics | Show CCP posts - 22 post(s) |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
14
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Posted - 2012.03.06 19:47:00 -
[1] - Quote
As far as retraining gripes: deal with it. If thats what needs to be done to implement a vastly cleaner system, then it should be done. Crap happens, and the trouble is more than worth it in the long run.
I'm glad CCP finally realized that there's a lot of hulls that are currently next to useless. I like the idea of giving each ship a place, rather than: "Do you want more attack or defense? Attack? Cool. Pick that one." "But what about these other two ships?" "Oh, those? Nobody uses those. They suck." "okay.jpg"
It'd also be nice to see mobility play an actual role. As it stands, it's mostly a matter of using modules to enhance mobility. The base ship stats don't make much of a difference. I think increasing the differences in mobility between ships would help (Instead of a 15 m/s increase of one ship over another, make it something like 50 m/s so it's actually a worthwhile consideration when choosing your ship.) Unfortunately when it comes to fleets that you can just warp anywhere, it's less of an issue. So I kind of doubt this whole 'make mobility more viable' thing is really practicable... I mean, we are flying large warships here; not cockpit fighters. It's just something to think about. When it comes to real life war fleets, for example, essentially every ship is there to support the carrier and protect it from outside threats, so most of the time they're trawling along at the speed of their slowest ship. |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
14
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Posted - 2012.03.07 02:12:00 -
[2] - Quote
Akara Ito wrote:Scatim Helicon wrote:Isn't it our job to define roles for particular ships, not yours? This is my problem with this blog Skill lines sounds like an awfull euphenism for getting warrior ships, mage ships, shaman ships, etc Limiting ships to a single role is bullshit One of the great things about Eve is that you can fly every ship as you want PvP in Eve is often about finding a fitting that suits your need and getting effects out of ships that people dont expect
Have you even ever played a WoW-type MMO?
One of the things that 'killed' WoW over the years for me is that fact that there is a constant increase in homogenization. Homogenization is a bad, bad thing. Why, you ask?
Because homogenization means everybody picks the same ship. Because in a homogenized system, there's always going to be one ship that's better at everything than all the other ships. And what that one, best ship is, will change as balances are made; but as long as there's no specialization there will always be that flavor of the month. So you'll get blobs of one ship type, or very few ship types, similar to what we have now. And why do we have that now? Too little specialization.
Having specific roles is a good thing. It means the people who want to play a mage can play a mage, and the people who want to play a priest can play a priest. It gives everyone a viable place... rather than everyone rolling a paladin because they are the best at everything forever.
As for people going "Waah, waah, cross-specialization, waah!" Grow some bloody balls and rip off the bandaid. You'll get your SP and probably monetary cost of books refunded. Reapply those SP to the new skills (IF, and that's a big IF, you will even need to). |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
15
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Posted - 2012.03.07 02:32:00 -
[3] - Quote
Morar Santee wrote: Yes. And instead they "re-balance" every single ship in the entire game. After they didn't manage to correctly balance half of the ships they introduced during the last ten years, which are not commonly used as a result. And then they make the game less appealing to new players. All in one go. Of course this is a ******* brilliant idea, 'cause "Ranger 1" said so.
How exactly does streamlining and simplification make the game less appealing to new players? |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
16
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Posted - 2012.03.07 03:01:00 -
[4] - Quote
Andski wrote:[quote=Silath Slyver Silverpine][quote=Morar Santee] I'm going to exclude a few prerequisites, but to train into an Astarte you currently need Gallente Cruiser V and Battlecruisers V. If you want to crosstrain into, say, a Sleipnir, you'll need to train Minmatar Cruiser V. Now you'll have Gallente Cruiser V and Gallente Battlecruiser V, but to crosstrain into a Sleipnir you'll have to grind another rank 5 skill to V, another rank 6 skill to V and the skills for the racial turrets.
That's not simplification, that's obfuscation.
See through the crap, please.
More skills does not necessarily mean more complexity. Most new players are only looking to train their starting factions ships anyway, so the fact that destroyer and BC skills would (potentially) be brought in line with every other racial skill in the game is not additional complication.
But there's more to it than just the splitting up of dessy and BC skills (Which is 90% of what people are moaning about). There's a much more linear progression between ships in the proposed model, and tech 2 ships get a lot more of a sensible training plan.
Want to train a field command ship now? You've got to train Assault Ships, HAC's, Battlecruisers, Command ships, Frigates, and Cruisers. That's SIX different ship classes.
Want to train one after the changes? Frigate, Destroyer, Cruiser, Battlecruiser Command ships. Thats FIVE different classes. |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
17
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Posted - 2012.03.07 03:18:00 -
[5] - Quote
Basically it boils down to this...
People love it if stuff is broken in their favor. (Current situation) People hate it that broken stuff gets fixed.
They don't care if the game is broken (And by this I mean, doesn't make sense and/or is senseless/stupid) they just want it to be broken in a way that works for them. It's like those people who complain about welfare moms and then go collect a disability check. "But it's ok if I play the system, because I benefit. Those other people are just leeching off other people's taxes!!!"
This is why we can't have nice things. |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
20
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Posted - 2012.03.07 03:36:00 -
[6] - Quote
Rakshasa Taisab wrote:WHAT THE **** IS THIS ****??? Any _SANE_ revamp would have aimed at making it easier to crosstrain, having base ship type skills with race-specific specialization.
Why?
You're training completely different ships for each race. Different radar types. Different propulsion. Different armor and shield systems.
Look at it like this; just because a pilot is trained to fly an F-22 doesn't mean he's going to be able to fly a MiG-35. Yeah, they're both fighter jets. They both use a flightstick. That's about where the similarities end. |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
20
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Posted - 2012.03.07 03:53:00 -
[7] - Quote
Andski wrote: Alright then, refund the skills in the same fashion as the learning skills and have the poor, poor vets make a choice regarding which racial battlecruiser skill they still want at 5.
Sounds good. I don't see why anyone should be getting skill points they never invested the time to train for.
"But when I trained BC it let me fly ALL the racial BC's!!!!" Cool story bro. Doesn't change the fact that you only spent the time training one BC skill. You are not losing out on any skill points or training time with the new system.
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Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
23
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Posted - 2012.03.07 10:58:00 -
[8] - Quote
Still wondering why people think they should get free SP out of this. Namely, 3x more SP than they invested.
Unless you somehow trained your BC skills up 4 separate times, I fail to see why players should be given SP's to cover doing so. You trained it once... reimburse the SP's necessary to train it once again, into a specific race. |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
23
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Posted - 2012.03.07 12:49:00 -
[9] - Quote
Galphii wrote:
Oh, and the way I see it, if the ships that are kinda useless atm become useful, cross-training is less essential. Players have had to cherry-pick the good ships from the different races in order to excel, and this may well come to an end in the future.
An excellent point. Wanna do PvP? Train Minnies... wanna do Missions? Train Caldari, etc |
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